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The ubiquity and popularity of video games suggest a new medium for religious education. However, the capitalistic and militaristic architecture of many evangelical Christian video games undermines...
The "Games for Change" organization sponsors video game innovations that seek to teach justice and compassion through digital play. Play encompasses many dimensions: learning and growth, perspective...
Thesis: Video games hold promise for situating players within a religious education curriculum that sponsors playful engagement with the ethical and the transcendent. * At its best, video game...
Jason Rohrer's independently produced video game - Passage (2007) - illustrates the potential of video games to mediate transcendence and epiphany through digital play.